WIND_310_zMovement.txt Bounds: x1=120, y1=257, x2=636, y2=315 ProcID: 2 Visible: false GoAway: true RefCon: 10 Title: 'Movement' WIND_307_zHealth.txt Bounds: x1=4, y1=347, x2=113, y2=401 ProcID: 8 Visible: false GoAway: true RefCon: 7 Title: 'Status' WIND_305_zMessage Window.txt Bounds: x1=121, y1=337, x2=636, y2=401 ProcID: 8 Visible: false GoAway: true RefCon: 5 Title: 'Messages' WIND_304_zStatus.txt Bounds: x1=4, y1=41, x2=113, y2=322 ProcID: 4 Visible: false GoAway: false RefCon: 4 Title: 'Character' WIND_303_zInventory.txt Bounds: x1=494, y1=41, x2=636, y2=252 ProcID: 8 Visible: false GoAway: true RefCon: 3 Title: 'Inventory' WIND_302_zDoomsDay 2000â„¢.txt Bounds: x1=121, y1=41, x2=486, y2=252 ProcID: 0 Visible: false GoAway: false RefCon: 2 Title: 'DoomsDay 2000ª' WIND_210_yMovement.txt Bounds: x1=2, y1=242, x2=511, y2=299 ProcID: 2 Visible: false GoAway: true RefCon: 10 Title: 'Movement' WIND_207_yHealth.txt Bounds: x1=4, y1=321, x2=106, y2=380 ProcID: 8 Visible: false GoAway: true RefCon: 7 Title: 'Status' WIND_205_yMessage Window.txt Bounds: x1=114, y1=321, x2=508, y2=381 ProcID: 8 Visible: false GoAway: true RefCon: 5 Title: 'Messages' WIND_204_yStatus.txt Bounds: x1=2, y1=22, x2=89, y2=239 ProcID: 2 Visible: false GoAway: false RefCon: 4 Title: 'Status' WIND_203_yInventory.txt Bounds: x1=383, y1=40, x2=508, y2=237 ProcID: 8 Visible: false GoAway: true RefCon: 3 Title: 'Inventory' WIND_202_yDoomsDay 2000â„¢.txt Bounds: x1=94, y1=40, x2=375, y2=237 ProcID: 0 Visible: false GoAway: false RefCon: 2 Title: 'DoomsDay 2000ª' WIND_110_xMovement.txt Bounds: x1=1, y1=215, x2=511, y2=273 ProcID: 2 Visible: false GoAway: true RefCon: 10 Title: 'Movement' WIND_107_xHealth.txt Bounds: x1=1, y1=294, x2=110, y2=340 ProcID: 8 Visible: false GoAway: true RefCon: 7 Title: 'Status' WIND_105_xMessage Window.txt Bounds: x1=114, y1=276, x2=511, y2=341 ProcID: 10 Visible: false GoAway: true RefCon: 5 Title: 'Messages' WIND_104_xStatus.txt Bounds: x1=0, y1=21, x2=87, y2=212 ProcID: 2 Visible: false GoAway: false RefCon: 4 Title: 'Status' WIND_103_xInventory.txt Bounds: x1=375, y1=40, x2=510, y2=211 ProcID: 8 Visible: false GoAway: true RefCon: 3 Title: 'Inventory' WIND_102_xDoomsDay 2000â„¢.txt Bounds: x1=90, y1=41, x2=371, y2=210 ProcID: 0 Visible: false GoAway: false RefCon: 2 Title: 'DoomsDay 2000ª' WIND_14_Commands.txt Bounds: x1=5, y1=349, x2=113, y2=474 ProcID: 8 Visible: false GoAway: true RefCon: 14 Title: 'Cmds' WIND_12_Techno-Graphic Imagery.txt Bounds: x1=100, y1=42, x2=581, y2=343 ProcID: 0 Visible: false GoAway: false RefCon: 12 Title: 'Techno-Graphic Imagery' WIND_11_Preferences.txt Bounds: x1=130, y1=50, x2=470, y2=315 ProcID: 16 Visible: false GoAway: true RefCon: 11 Title: 'Preferences' WIND_10_Movement.txt Bounds: x1=121, y1=329, x2=639, y2=387 ProcID: 2 Visible: false GoAway: true RefCon: 10 Title: 'Movement' WIND_9_Zoom Window.txt Bounds: x1=119, y1=42, x2=588, y2=175 ProcID: 4 Visible: false GoAway: true RefCon: 9 Title: 'Zoom Window' WIND_8_Information Window.txt Bounds: x1=60, y1=25, x2=552, y2=330 ProcID: 1 Visible: false GoAway: false RefCon: 8 Title: 'Information Window' WIND_7_Health.txt Bounds: x1=5, y1=349, x2=114, y2=474 ProcID: 8 Visible: false GoAway: true RefCon: 7 Title: 'Status' WIND_6_Installation.txt Bounds: x1=122, y1=23, x2=507, y2=342 ProcID: 2 Visible: false GoAway: false RefCon: 6 Title: 'Citizen OmniBooth' WIND_5_Message Window.txt Bounds: x1=124, y1=410, x2=635, y2=474 ProcID: 8 Visible: false GoAway: true RefCon: 5 Title: 'Messages' WIND_4_Status.txt Bounds: x1=5, y1=42, x2=114, y2=323 ProcID: 4 Visible: false GoAway: false RefCon: 4 Title: 'Character' WIND_3_Inventory.txt Bounds: x1=498, y1=42, x2=635, y2=323 ProcID: 8 Visible: false GoAway: true RefCon: 3 Title: 'Inventory' WIND_2_DoomsDay 2000â„¢.txt Bounds: x1=124, y1=42, x2=488, y2=323 ProcID: 0 Visible: false GoAway: false RefCon: 2 Title: 'DoomsDay 2000ª' WIND_1_Product Information.txt Bounds: x1=56, y1=78, x2=575, y2=363 ProcID: 1 Visible: false GoAway: true RefCon: 1 Title: 'Product Information'